payredu

[WIP] Cross-platform ledger GUI written in c99

1 
2 
3 
4 
5 
6 
7 
8 
9 
10 
11 
12 
13 
14 
15 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 
26 
27 
28 
29 
30 
31 
32 
33 
34 
35 
36 
37 
38 
39 
40 
41 
42 
43 
44 
45 
46 
47 
48 
49 
50 
51 
52 
53 
54 
55 
56 
57 
58 
59 
60 
61 
62 
63 
64 
65 
66 
67 
68 
69 
70 
71 
72 
73 
74 
75 
76 
77 
78 
79 
80 
81 
82 
83 
84 
85 
86 
87 
88 
89 
90 
91 
92 
93 
94 
95 
96 
97 
98 
99 
100 
101 
102 
103 
104 
105 
106 
107 
108 
109 
110 
111 
112 
113 
114 
115 
116 
117 
118 
119 
120 
121 
122 
123 
124 
125 
126 
127 
128 
129 
130 
131 
132 
133 
134 
135 
136 
137 
138 
139 
140 
141 
142 
143 
144 
145 
146 
147 
148 
149 
150 
151 
152 
153 
154 
155 
156 
157 
158 
159 
160 
161 
162 
163 
164 
165 
166 
167 
168 
169 
170 
171 
172 
173 
174 
175 
176 
177 
178 
179 
180 
181 
182 
183 
184 
185 
186 
187 
188 
189 
190 
191 
192 
193 
194 
195 
196 
197 
198 
199 
200 
201 
202 
203 
204 
205 
206 
207 
208 
209 
210 
211 
212 
213 
214 
215 
216 
217 
218 
219 
220 
221 
222 
223 
224 
225 
226 
227 
228 
229 
230 
231 
232 
233 
234 
235 
236 
237 
238 
239 
240 
241 
242 
243 
244 
245 
246 
247 
248 
249 
250 
251 
252 
253 
254 
255 
256 
257 
258 
259 
260 
261 
262 
263 
264 
265 
266 
267 
268 
269 
270 
271 
272 
273 
274 
275 
276 
277 
278 
279 
280 
281 
282 
283 
284 
285 
286 
287 
288 
289 
290 
291 
292 
293 
294 
295 
296 
297 
298 
299 
300 
301 
302 
303 
304 
305 
306 
307 
308 
309 
310 
311 
312 
313 
314 
315 
316 
317 
318 
319 
320 
321 
322 
323 
324 
325 
326 
327 
328 
329 
330 
331 
332 
333 
334 
335 
336 
337 
338 
339 
340 
341 
342 
343 
344 
345 
346 
347 
348 
349 
350 
351 
352 
353 
354 
355 
356 
357 
358 
359 
360 
361 
362 
363 
364 
365 
366 
367 
368 
369 
370 
371 
372 
373 
374 
375 
376 
377 
378 
379 
380 
381 
382 
383 
/*
 * Nuklear - v1.32.0 - public domain
 * no warrenty implied; use at your own risk.
 * authored from 2015-2017 by Micha Mettke
 */
/*
 * ==============================================================
 *
 *                              API
 *
 * ===============================================================
 */
#ifndef NK_GLFW_GL2_H_
#define NK_GLFW_GL2_H_

#include <GLFW/glfw3.h>

enum nk_glfw_init_state{
    NK_GLFW3_DEFAULT = 0,
    NK_GLFW3_INSTALL_CALLBACKS
};
NK_API struct nk_context*   nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
NK_API void                 nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void                 nk_glfw3_font_stash_end(void);

NK_API void                 nk_glfw3_new_frame(void);
NK_API void                 nk_glfw3_render(enum nk_anti_aliasing);
NK_API void                 nk_glfw3_shutdown(void);

NK_API void                 nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
NK_API void                 nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);

#endif

/*
 * ==============================================================
 *
 *                          IMPLEMENTATION
 *
 * ===============================================================
 */
#ifdef NK_GLFW_GL2_IMPLEMENTATION

#ifndef NK_GLFW_TEXT_MAX
#define NK_GLFW_TEXT_MAX 256
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_LO
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_HI
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
#endif

struct nk_glfw_device {
    struct nk_buffer cmds;
    struct nk_draw_null_texture tex_null;
    GLuint font_tex;
};

struct nk_glfw_vertex {
    float position[2];
    float uv[2];
    nk_byte col[4];
};

static struct nk_glfw {
    GLFWwindow *win;
    int width, height;
    int display_width, display_height;
    struct nk_glfw_device ogl;
    struct nk_context ctx;
    struct nk_font_atlas atlas;
    struct nk_vec2 fb_scale;
    unsigned int text[NK_GLFW_TEXT_MAX];
    int text_len;
    struct nk_vec2 scroll;
    double last_button_click;
    int is_double_click_down;
    struct nk_vec2 double_click_pos;
} glfw;

NK_INTERN void
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
{
    struct nk_glfw_device *dev = &glfw.ogl;
    glGenTextures(1, &dev->font_tex);
    glBindTexture(GL_TEXTURE_2D, dev->font_tex);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, image);
}

NK_API void
nk_glfw3_render(enum nk_anti_aliasing AA)
{
    /* setup global state */
    struct nk_glfw_device *dev = &glfw.ogl;
    glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
    glDisable(GL_CULL_FACE);
    glDisable(GL_DEPTH_TEST);
    glEnable(GL_SCISSOR_TEST);
    glEnable(GL_BLEND);
    glEnable(GL_TEXTURE_2D);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    /* setup viewport/project */
    glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();
    glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();
    glLoadIdentity();

    glEnableClientState(GL_VERTEX_ARRAY);
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    glEnableClientState(GL_COLOR_ARRAY);
    {
        GLsizei vs = sizeof(struct nk_glfw_vertex);
        size_t vp = offsetof(struct nk_glfw_vertex, position);
        size_t vt = offsetof(struct nk_glfw_vertex, uv);
        size_t vc = offsetof(struct nk_glfw_vertex, col);

        /* convert from command queue into draw list and draw to screen */
        const struct nk_draw_command *cmd;
        const nk_draw_index *offset = NULL;
        struct nk_buffer vbuf, ebuf;

        /* fill convert configuration */
        struct nk_convert_config config;
        static const struct nk_draw_vertex_layout_element vertex_layout[] = {
            {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
            {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
            {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
            {NK_VERTEX_LAYOUT_END}
        };
        memset(&config, 0, sizeof(config));
        config.vertex_layout = vertex_layout;
        config.vertex_size = sizeof(struct nk_glfw_vertex);
        config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
        config.tex_null = dev->tex_null;
        config.circle_segment_count = 22;
        config.curve_segment_count = 22;
        config.arc_segment_count = 22;
        config.global_alpha = 1.0f;
        config.shape_AA = AA;
        config.line_AA = AA;

        /* convert shapes into vertexes */
        nk_buffer_init_default(&vbuf);
        nk_buffer_init_default(&ebuf);
        nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);

        /* setup vertex buffer pointer */
        {const void *vertices = nk_buffer_memory_const(&vbuf);
        glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
        glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
        glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}

        /* iterate over and execute each draw command */
        offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
        nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
        {
            if (!cmd->elem_count) continue;
            glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
            glScissor(
                (GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
                (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
                (GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
                (GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
            glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
            offset += cmd->elem_count;
        }
        nk_clear(&glfw.ctx);
        nk_buffer_clear(&dev->cmds);
        nk_buffer_free(&vbuf);
        nk_buffer_free(&ebuf);
    }

    /* default OpenGL state */
    glDisableClientState(GL_VERTEX_ARRAY);
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    glDisableClientState(GL_COLOR_ARRAY);

    glDisable(GL_CULL_FACE);
    glDisable(GL_DEPTH_TEST);
    glDisable(GL_SCISSOR_TEST);
    glDisable(GL_BLEND);
    glDisable(GL_TEXTURE_2D);

    glBindTexture(GL_TEXTURE_2D, 0);
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
    glMatrixMode(GL_PROJECTION);
    glPopMatrix();
    glPopAttrib();
}

NK_API void
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
{
    (void)win;
    if (glfw.text_len < NK_GLFW_TEXT_MAX)
        glfw.text[glfw.text_len++] = codepoint;
}

NK_API void
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
{
    (void)win; (void)xoff;
    glfw.scroll.x += (float)xoff;
    glfw.scroll.y += (float)yoff;
}

NK_API void
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
    double x, y;
    NK_UNUSED(mods);
    if (button != GLFW_MOUSE_BUTTON_LEFT) return;
    glfwGetCursorPos(window, &x, &y);
    if (action == GLFW_PRESS)  {
        double dt = glfwGetTime() - glfw.last_button_click;
        if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
            glfw.is_double_click_down = nk_true;
            glfw.double_click_pos = nk_vec2((float)x, (float)y);
        }
        glfw.last_button_click = glfwGetTime();
    } else glfw.is_double_click_down = nk_false;
}

NK_INTERN void
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{
    const char *text = glfwGetClipboardString(glfw.win);
    if (text) nk_textedit_paste(edit, text, nk_strlen(text));
    (void)usr;
}

NK_INTERN void
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
{
    char *str = 0;
    (void)usr;
    if (!len) return;
    str = (char*)malloc((size_t)len+1);
    if (!str) return;
    memcpy(str, text, (size_t)len);
    str[len] = '\0';
    glfwSetClipboardString(glfw.win, str);
    free(str);
}

NK_API struct nk_context*
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
{
    glfw.win = win;
    if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
        glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
        glfwSetCharCallback(win, nk_glfw3_char_callback);
        glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
    }
    nk_init_default(&glfw.ctx, 0);
    glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
    glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
    glfw.ctx.clip.userdata = nk_handle_ptr(0);
    nk_buffer_init_default(&glfw.ogl.cmds);

    glfw.is_double_click_down = nk_false;
    glfw.double_click_pos = nk_vec2(0, 0);

    return &glfw.ctx;
}

NK_API void
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
{
    nk_font_atlas_init_default(&glfw.atlas);
    nk_font_atlas_begin(&glfw.atlas);
    *atlas = &glfw.atlas;
}

NK_API void
nk_glfw3_font_stash_end(void)
{
    const void *image; int w, h;
    image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
    nk_glfw3_device_upload_atlas(image, w, h);
    nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.tex_null);
    if (glfw.atlas.default_font)
        nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
}

NK_API void
nk_glfw3_new_frame(void)
{
    int i;
    double x, y;
    struct nk_context *ctx = &glfw.ctx;
    struct GLFWwindow *win = glfw.win;

    glfwGetWindowSize(win, &glfw.width, &glfw.height);
    glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
    glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
    glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;

    nk_input_begin(ctx);
    for (i = 0; i < glfw.text_len; ++i)
        nk_input_unicode(ctx, glfw.text[i]);

    /* optional grabbing behavior */
    if (ctx->input.mouse.grab)
        glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
    else if (ctx->input.mouse.ungrab)
        glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);

    nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
                                    glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);

    if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
        glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
        nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
    } else {
        nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
        nk_input_key(ctx, NK_KEY_COPY, 0);
        nk_input_key(ctx, NK_KEY_PASTE, 0);
        nk_input_key(ctx, NK_KEY_CUT, 0);
        nk_input_key(ctx, NK_KEY_SHIFT, 0);
    }

    glfwGetCursorPos(win, &x, &y);
    nk_input_motion(ctx, (int)x, (int)y);
    if (ctx->input.mouse.grabbed) {
        glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
        ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
        ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
    }

    nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
    nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
    nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
    nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
    nk_input_scroll(ctx, glfw.scroll);
    nk_input_end(&glfw.ctx);
    glfw.text_len = 0;
    glfw.scroll = nk_vec2(0,0);
}

NK_API
void nk_glfw3_shutdown(void)
{
    struct nk_glfw_device *dev = &glfw.ogl;
    nk_font_atlas_clear(&glfw.atlas);
    nk_free(&glfw.ctx);
    glDeleteTextures(1, &dev->font_tex);
    nk_buffer_free(&dev->cmds);
    memset(&glfw, 0, sizeof(glfw));
}

#endif